The NRS mod allows you to start researching any weapons line, it gives more bodies for tanks and much more changes. The mod was made by Iluvalar, a user of the forum of wz2100.net.
Changes in weapons[]
New weapons for flamers line.
Two new weapons for lasers line.
The rail gun line doesn't have cannons as a prerequisite, and there are some weaker and cheaper weapons of the rail gun line, wich you get at the start of the rail gun line.
The bunker-blaster is separated of the rockets line, and it has new upgrades.
The archangels, ripples and MRAs are in a new weapon line, whit more new weapons.
The flak cannon AA is separeted of the cannons line, it is in the AA weapons line now.
Factions[]
Whit the mod, the players that don't have a team can choose a faction, if they don't, they will get the default faction. For choosing a faction, you have to write in the chat (when the game already started, and before 2:00) one of these words:
- "gl" - You get a engineering upgrade.
- "hf" - You get a factory production upgrade.
- "all one" - You research faster.
- "u2" - You produce power faster.
- "thx" - You get all the engine upgrades(so researching the engine upgrades is useless).
- "cu" - You get sensor upgrades.
- "no cheat" - You get wall upgrades.
- "lol" - More HP for your units. This is the default faction.
- "no need" - Merit bonus when you win.
New structures[]
- The mod allows you to build a bank. It gives money at the start of the game, and that monet you pay it later.
- Nuclear reactor--->Solar plant. They produce extra power, without using oil derricks.
- Virus accounting radio tower. It reduces the power by 50% of all players, including you.
- Parks. They are expensive, but after around 12 minutes they start producing lot of power.
There are lot of new research labs: [incomplete]