The following pages describe the various in-game structures.
Base Structures[]
Structures available to the players in the campaign and multiplayer without mods.
Production[]
- Command Center
- Power Generator (upgradable with module)
- Cyborg Factory
- Vehicle Factory (upgradable with modules)
- Research Facility (upgradable with module)
- Command Relay Center
- Repair Facility
- VTOL Factory (upgradable with modules)
- VTOL Rearming Pad
- Oil Derrick
- Laser Satellite Command Post
- Satellite Uplink Center

A screenshot of a base.
Defenses[]
There are a number of different structures that can be built, ranging across several categories.
Barriers[]
Tank Trap
The simplest form of fortification, consisting of sharp metal spikes bound by barbed wire. A weak but effective stopgap measure to either impede the advance of enemy surface units or funnel them into predesignated artillery zones.
Hardcrete Wall
A tougher and more permanent form of fortification, consisting of thick interlocking hardcrete bricks bound by high-density mortar. An extremely effective perimeter defense that can be built in I, L, T or X sections and interspersed with various weapon hardpoints for retaliatory firepower.
Hardcrete Gate
An excellent plug for gaps in hardcrete walls to both grant access to friendly units and deny the same to enemy units. Lowers automatically when friendly units approach.
Towers (Sensor)[]
These structures provide excellent map illumination and reveal all enemy activity within their detection range. However, they can only illuminate the terrain below the level of the dish; terrain equal to or above the dish will remain dark. Clever players can make use of these "blind spots" to mass assault forces or place artillery units. All the structures below are listed by detection range.
Sensor
Hardened Sensor
Radar Detector
CB (Counterbattery)
VTOL Strike Radar
VTOL CB
Wide-Spectrum Sensor
Satellite Uplink Center
Towers (Weapon)[]
These structures provide excellent retaliatory defense to bases and outposts. All the structures below are listed by range and damage.
Nexus Link
EMP Cannon
Machine Gun
Mini-Rocket
Lancer
Scourge Missile
Needle Gun
Pulse Laser
Bunkers[]
These low fortified structures possess different weapons and provide an excellent first line of defense. Mix and match for varied and devastating damage types.
Machine Gun
Rotary Machine Gun
Light Cannon
Twin Assault Cannon
Flamethrower
Inferno Flamethrower
Plasmite Flamethrower
Artillery[]
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Antiaircraft[]
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Hardpoints[]
Heavy Machine Gun[]
Light Cannon[]
Medium Cannon[]
Heavy Cannon[]
Assault Cannon[]
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Fortresses[]
Supercannon Fortress[]
Heavy Rocket Bastion[]
Missile Fortress[]
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Mass Driver Fortress[]
Scavengers[]
Only available for Scavengers, players can't build them without mods. The scavenger structures can't be upgraded in any way.
- Factory
- Power Generator
- Scavenger VTOL Factory (Only available whit the Ultimate Scavengers AI Mod)
- Scavenger Repair Facility (Only available whit the Ultimate Scavengers AI Mod)
- Lookout Tower
The Collective and NEXUS have special walls and towers. More information: http://wikizone2100.wikia.com/wiki/Category:Defenses?display=exhibition&sort=mostvisited
All items (17)